DOOM III more realistic than expected
Saturday, May 31st, 2003Id Software’s latest groundbreaking game doesn’t ship until Nov 3 this year, but advance screenshots suggest that the revolutionary Doom III game engine will be streets ahead of the competition. Advanced, sophisticated shader scripting combined with per-pixel lightmapping and ultra-high polycount modelling allow a level of realism hitherto unseen in the FPS genre.
In the game, you play the part of space marine Holden Freeman, sent to investigate an accident on the far-flung colony of EUtopia. As your ship sets down on the deserted launchpad, you hope for the best but expect the worst - and sure enough, you are not disappointed. It fast becomes apparent that a scientific experiment attempting to fuse free trade with the defence of liberty from communism has gone disastrously wrong. A portal between the free world and a dimension of authoritarian ghosts has opened up, and an army of undead ideological monsters is flooding through, and you are the only thing that stands between them and victory.