DOOM III more realistic than expected
Id Software’s latest groundbreaking game doesn’t ship until Nov 3 this year, but advance screenshots suggest that the revolutionary Doom III game engine will be streets ahead of the competition. Advanced, sophisticated shader scripting combined with per-pixel lightmapping and ultra-high polycount modelling allow a level of realism hitherto unseen in the FPS genre.
In the game, you play the part of space marine Holden Freeman, sent to investigate an accident on the far-flung colony of EUtopia. As your ship sets down on the deserted launchpad, you hope for the best but expect the worst - and sure enough, you are not disappointed. It fast becomes apparent that a scientific experiment attempting to fuse free trade with the defence of liberty from communism has gone disastrously wrong. A portal between the free world and a dimension of authoritarian ghosts has opened up, and an army of undead ideological monsters is flooding through, and you are the only thing that stands between them and victory.
Stomping down grimly on your stogie, you shoulder your weapon and step out cautiously into the dark, fiend-ridden corridors of power, vowing to wreak bloody vengeance on every hell-spawned beast you meet until the portal is finally closed forever…
Individually they can be easily picked off, but when they attack in a pack, be sure to have plenty of intellectual ammo at the ready. And tissue wipes.
Not everything you meet is out to kill you. You will find useful allies throughout EUtopia.
Solving the game’s cryptic puzzles will gain you access to secret areas of the EUtopia constitution.
No id game is complete without a badass end game boss. This one’s battle cry - “le hyperétat, c’est moi” - will send shivers down your spine.